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The fifth book in the Steven Erikson's Malazan Book of the Fallen series, Midnight Tides is separated by the previous four in location, characters and, I would say, quality. We are witness to a battle between a lost enclave of the Tiste Edur and a lost enclave of The First Empire. From the perspective of the Malazans (which have no involvement at all in this book) both peoples would have been seen as ignorant savages, their conflict merely a petty squabble. The only characters we can recognize are the Crippled God, who is indirectly manipulating things, and Trull Sengar. Trull is almost the main character in the story, explaining his tortured past, although little connects this story with his freeing from the fragment of the Shadow warren in the forth book.

The end, another convergence of characters and stories and gods and magical powers, only opens avenues for further development, rather than actually explaining things. There are some interesting parts to the story, mostly the description of the Letherii culture, so much alike the Western culture today, which Erikson is criticising at every opportunity. He has similar ideas in House of Chains, but he really lets himself free in this one.

Aside from that and from the history of Trull Sengar which is surely to have an impact in the next books, the story was not really that captivating compared to previous chapters in the saga, almost like it all was a prop to describe Trull's way of thinking and to berate capitalism; like one of those TV show episodes that happen in the past so that we can understand what the character will do in the next episode that happens today. Still a good book, though.

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Another great Malazan book, the fourth in the series, House of Chains starts with the personal history of Karsa, the Teblor, previously known to us as Shai'k's Toblakai guardian. His tale is both brutal and inspiring, as he evolves from a mindless brute to a ... well... slightly minded brute. At the end of the book there is another battle, like I have been already accustomed by previous reads, only it must be the weirdest one yet. You have to read it to believe it.

Since it started with the singular story of Karsa and because of the many characters that were both introduced, developed from the previous stories or simply clashing at the end, the book felt fragmented (like Raraku's warren :) ). That wasn't so bad, however it opened to many avenues that need to be closed in following books.

At this point it is obvious to me that the Malazan Book of the Fallen is not really a series, but a humongous single story with many interlocking threads and characters. Like chains dragging ghosts of books read, I feel the pressure to end the series so I will probably start hacking away at the fifth book this week.

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Third book in the Malazan Book of the Fallen series, Memories of Ice is another masterpiece of epic fantasy from Steven Erikson. What Deadhouse Gates had in shere scope of military strategy, this book has in number of people and characters as well as levels of magic. If in Gardens of the Moon the characters would avoid gathering too much power in a single place, Memories of Ice practically heaps mages and powerful creatures.

I enjoyed the book a lot, even though I think the multitude of important characters and the magnitude of their powers was a bit overwhelming. Also, the battles seemed more chaotic, less strategic, considering they came after the impressive story of Coltaine's campaign in Deadhouse Gates. All this was compensated by troop numbers in the hundreds of thousands, major magic users in the tens, an alliance of the T'Lan Imass allied with Caladan Brood and the Tiste Andii and the Barghast and the Malazans and the Rhivi and so many others against the cannibal army of a Jaghut manipulated by a god and so many other gems.

I started reading the fourth book in the series and I will be reviewing it as fast as I can.

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The second book in Steven Erikson's Malazan Book of the Fallen series, Deadhouse Gates starts from where Gardens of the Moon left, using some of the characters, but in a completely different storyline. Thus, it can be read as a separate book.

I found Deadhouse Gates to be both better in the good parts as well as worse in the bad parts than Gardens of the Moon. The characters are more complex, the storyline more interesting, the battles more epic, but the magic is even stronger, its power never truly explained or detailed so that it fits in the background. What use is an army, if a single mage can obliterate whole realms? How does a human empire span so much land unchallenged, while creatures that can crush it singlehandedly exist in the world?

As expected, the characters more their separate ways, occasionally meeting for brief periods of time, but essentially having their own story arches. There is the Coltaine arch, with the moving story of a brilliant commander protecting thousands of ungrateful whiny rich refugees; the Felisin arch, which describes the life of the younger Paran sister, driven by the hate towards her older sibling and adjunct to empress Laseen; the story of Kalam, the assassin, in his quest to kill Laseen; the tale of Crokus and Apsalar and Fiddler, travelling the magical desert Raraku; finally, the story of Icarium the Jaghut and Mappo Runt, the Trell, both insanely old and searching for Icarium's lost memories.

Great book, I started reading the third in the series and I don't see me stop until I finish the entire Malazan saga. I found an interesting link that can serve as an encyclopedia of the Malazan universe. Here it is: Malazan universe.

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I got this book as a recommendation and at first, I thought it wouldn't work. The scope was large, the characters many and the OCR was really bad so I had to guess some of the words from my text file. So I started reading other books. Left with only this on the PDA, I decided to attempt one more read. I don't regret that decision.

After a while I thought I've started another series of books from the middle or something. A lot of characters, with deep histories, placed in a vast historical context with lots of cool stuff like magic and wars and empires and gods and undead creatures and all that. But no, Gardens of the Moon is actually the first of ten books in the Malazan Book of the Fallen series by Steven Erikson. Wikipedia says: The Malazan world was co-created by Steven Erikson and Ian Cameron Esslemont in the early 1980s as a backdrop to their GURPS roleplaying campaign. In 2005 Esslemont began publishing his own series of five novels set in the same world, beginning with Night of Knives. Although Esslemont's books are published under a different series title - Novels of the Malazan Empire - Esslemont and Erikson collaborated on the storyline for the entire fifteen-book project and Esslemont's novels are considered as canonical and integral to the series as Erikson's own.

The plot is very complex, revolving around the Malazan empire, ruled by empress Laseen, who has just recently staged a coup d'etat and has overthrown and killed the emperor. The empire itself has only one goal, to bring all free cities under its rule, therefore a thick weave of scheming in order to juggle the armies that are partially still loyal to the fallen emperor, the many enemies of the empire, including vary powerful mages and the various high ranking officers who don't see with good eyes what is happening with the empire. And on top of this, Ascendants or Gods are meddling in every important aspect of life. The result is a soup of personal stories, epic battles, shrewd politics and lots of cloak and dagger stuff.

I have to say that I liked the effort a lot, including all the small details that are quite different from books with similar subjects. For example the magic comes from warrens, each a different flavour with influences that diminish and grow like tidal waves and which feed powerful beings whose purposes are never clear or directly expressed. Gods are equally likely to fight amongst themselves, meddle in the human affairs or purely possess some unlucky sod in order to manifest in the real world.

I will now end this entry in order to get the rest of the books in the saga. I highly recommend the book for all fans of fantasy and sci-fi alike.

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All Tomorrow's Parties is part of the Bridge trilogy, together with Virtual Light and Idoru. Placed in a world that is not too distant from our own, but changed brutally and irreversibly by the advent of new technology, it features some of the same characters as the previous books and tells the story of nodal points, as viewed through the eyes of Laney, the quantitative analyst, and of the people that are inadvertently in the middle of profound change. Laney is a guy that can sense accretions of data intuitively, because he was subjected to trials of some weird drug, and he notices a large nodal point, a place where data points to a change in the way the world works.

I will let you read it and see what this is all going towards. I must say that it felt like an easier book than Idoru, maybe because it has more action sequences and (a bit) less descriptive prose. It is a strange thing to understand the world of Gibson's imagination and feel so strongly about it, yet in the same time see that the world is not really going there. The details that the author infuses in his stories make all of his books seem part of reality and, having finished some story, I feel that the world around me is a bit fake. I believe that is a mark of a great writer.

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It seems that I started William Gibson's the Bridge trilogy in reverse order. I finished reading All Tomorrow's Parties and, before I could blog it, I started reading Idoru and realized that it was set in the same universe and had some of the same characters. And this only to find out by Wiki'ing that there is a third (and first) book in the series.

Well, I can't possibly hold up until I start and finish that one, and I may even not read it. Not because Gibson is not brilliant, but because the level of attention necessary to enter the atmosphere of his books is not appropriate for my daily subway trips to work. Because of this I recommend reading William Gibson books somewhere alone, in bed, well rested, ready to virtually go somewhere else and abandon reality for a while.

Back to Idoru, a book about a Japanese popular idol (hence the name of the book) who is entirely virtual, a programatic entity made for the sole purpose of entertaining. However, this inadvertently turns into a proper AI, becoming more human as the data from her fans becomes part of her being. Of course, a lot of characters are doing their thing in a typical for Gibson very detailed world that mixes the increasingly neglected realilty with emerging virtual worlds and concepts.

It is a good book, but I recommend you start with Virtual Light, go through Idoru and finish the proper way, by reading All Tomorrow's Parties.

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After the horrible dissappointment with the third book from the Dexter series by Jeff Lindsay, I even forgot there was a fourth book coming. Thanks to my friend Meaflux, who kindly remembered me to not miss on my education as a serial killer, I found out the fourth book, Dexter by Design, was out and, (thank you, Jeff!), without any of the fantasy monster crap that made Dexter in the Dark so bad.

Dexter by Design was a really nice book. It captured the dark humour only a geeky psychopath would have, caught in a world of emotional people, it added a lot of tension, it went cursively from start to end. The only problem I could possibly have with it is that it made Dexter look bad, easily surclasses by not one but three people on three separate ocasions.

The conclusion is that it was one of the best, if not THE best in the series. Not a lot of killing is done, though, not by Dexter in any case. And if you are wondering, it has no connection with the third season of the Dexter TV series, except for the ending :).

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The last book (in story time) in the Deepgate Codex series, God of Clocks was a huge disappointment. It started nicely enough, preparing us for epic battles of wit and weirdness. Reading it, I was about to forget all about the slight drop in quality in the second book, Iron Angel, and was preparing for something grand. Then Mr. Campbell did what he never should have done: he altered the time space continuum. Before I knew it I was thinking at that old sci-fi movie where a ship boards another ship while in hyperspace and because of chaotical relativistic effects they all end up getting old, then young, then meeting themselves, fighting along their older grandsons, fighting the enemy with sticks and so on. For the love of God, I don't remember the name and I did Google it, but got only crap pages.

Anyway, Mr. Campbell, haven't you watched sci fi movies until now? Haven't you read a lot of SF books that make the same mistake, drowning in their own pool of possibilities. Time travel, unless it is the main subject, always messes up a story. And I was already confused with all the gods that were nothing more than angels with over inflated egos that anyone could capture and kill, the assassin that turned into mother-do-good, the boy demon who thought John Anchor was his father and that little child that is older and more powerful than him... so all this became very jumbled. No wonder a lot of the threads just remained hanging. What happened to Devon? Who the hell was the little girl? What did Carnival do? Everything just got negated by a race towards the beginning of time, when Ayen blocked the gates of Heaven. And then poof! A lot of fast scan scenes and the book ended. The fight never took place, or if it did, it was never described. And don't worry, if you preferred any other ending, there must be a broken timeline floating like a disolving icecube in a water glass that you can climb on and enjoy whatever reality you desire.

This book must be one of the most (if not THE most) WTF book I have ever read. In the end I was pacing, swearing and regretting my lost time. If the Deepgate Codex series would have been a video game, it would have never been released, with all the lack of documentation and obvious bugs.

My conclusion: what a nice beginning with Scar Night, but what a faltering fiasco up to and through God of Clocks. It did manage to make me think of a book where the main character would be Carnival, and all the rest would be just detail. I just loved her character and I feel so unfulfilled because it was never properly developed.

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Iron Angel starts where Scar Night left us. Even if the scope of the story now expands tremendously, doing credit to the author's imagination, I didn't feel so good reading it as I did Scar Night. Frankly, I don't know exactly why. It may have to do with the several character groups in the plot, which we follow separately for quite some time and that I know are bound to encounter each other or influence each others destinies. When that fails to happen for a long time, I get nervous. Also, while the description of hell was very nice, I found it difficult to swallow.

That doesn't mean it is not still a brilliant story, just that it seemed to falter a little in the middle. Now, almost close to the end of God of Clocks, I can say that the quality will improve, at least as measured from my own level of pleasure, although it doesn't get close to Scar Night yet.

I love that Alan Campbell really worked on his characters, making them very different to the formulas we are used to see in the field. Heroes are cowardly and impotent, women are strong, gods are flawed and some characters are simply likeable even if they don't see reason and exist for the sole purpose of physical revenge.

I can say that God of Clocks is at least intriguing, although I have to ask myself if the author didn't bite more than he can chew with the new concepts involved. Anyway, that is another post, coming soon on a blog near you.

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I was reading this interview of the guy from The Wertzone blog, a Sci-fi and fantasy blog that I enjoy reading, and he recommended some movies and some games and some books. So, on his recommendation, I started reading Scar Night, by Alan Campbell, and I have no reason to regret my decision (other than the one I will not be able to read another technical book until I finish the saga).

The writing style is nice, although I wouldn't say it rocked my world, however the world the author has envisioned is really great. Imagine a large city built upon great chains of alien metal, suspended over hell itself, inhabited by people worshiping a version of the devil, their church defended by angels called archons and armies of assassins. There is more, but you just have to read the book. What I also enjoyed tremendously is that the characters are very different from one another, ranging from mad scientists to priests corrupted by their desire for the greater good, from good hearted assassins to undead gods and inept cowardly angels.

I can only recommend you read this book, the first from the Deepgate Codex trilogy. Funny enough, the writer, Alan Campbell, was one of the authors of the Grand Theft Auto game, so he is also a software developer. I am hooked.

Did I mention I love how this guy writes?



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Ugh! The fifth book of the Revelation Space series , The Prefect, is the worst so far. Not only is it standalone, but it is also a prequel, something that happends pre-plague. All the characters seem to have been lobotomized some time in the past (possibly in an operation that also mixed their brains around so that they all sound and act the same), including the bad guys, and the story is completely boring. Nothing in this novel makes any sense, nor does it make you feel anything special, quite the contrary, the scenes that were supposed to bring out feelings for the reader felt really forced and had the opposite effect.

The only good thing in the book was the ClockMaker, all 10 pages of it or whatever. Couldn't you start with the ClockMaker, continue with the ClockMaker and end with the ClockMaker and forget all about the stupid and randomly emotional people, mr Reynolds?

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The fourth book by Alastair Reynolds that I've read recently, also set in the Revelation Space world, Absolution Gap follows the adventures of the ship Nostalgia for Infinity as it flees the "culling" of the Delta Pavonis star system by the swarm like machines called the Inhibitors. There is no purpose in reading the book without the others, as the story starts where it had left and continues to a more or less open ending.

This felt like the best book so far, however the enjoyment that I got from it had its very brutal ups and downs. While the beginning starts with full force and made me want to not let go of the book until I finish it, there was a side story that seemed not to have any connection with the main arc. When they finally met, they left me with that "What the fuck?" feeling. The ending was a jiggly up and down ranging from very cool and completely dumb. Not that the writing style faltered, but the behaviour of some of the characters really annoyed the crap out of me.

I would have to say that the ending was the most anticlimactic of all the books in the series, but the book is definitely the best yet.

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Count Zero is the middle volume of the Sprawl trilogy written by William Gibson, which includes Neuromancer, Count Zero, and Mona Lisa Overdrive, all of them very good books and set in the same universe as the short stories Johnny Mnemonic, New Rose Hotel and Burning Chrome.

I had read this book when I was a child and I loved it a lot. Circumstances moved me towards reading it again and I am glad they did. In my youth I had barely understood it and I can't say I did a lot better now either; that's because Gibson is one of the mature writers, writing for the mind and heart of adults.

Count Zero in particular, it felt like something one must feel through bones, must sip the content like a good coffee and digest the content with one's soul. Alas, I am not that kind of a guy, so I read it fast in the subway while going to work, in big gulps, like the glutton I am. I highly recommend the former approach ;)

The plot itself is like a high tech detective story, but it is almost irrelevant. Gibson has such a clear and powerful vision of the future, that it subjugates all of its characters to it and makes it, the future, the main character. Many things are not said, but left to be understood, like the reasons while the world is the way it is and why people act the way they do. Read Count Zero, even if you are not a sci-fi reader, because beyond the storyline there are layers upon layers of worldliness and it is a great book.